Send me an email or leave a note with the title and short description of a video game that doesn't exist.
Once a week, I will draw pretend box art for your pretend game. It'll be fun. Maybe.

April 3, 2010

Sound Decisions

This week's game is from Anne M:
Sound Decisions is an RPG about freelance foley artist Jack Claxon. When your sound department isn't bringing their A game, Claxon brings the skill you need. Brash and self-assured, Claxon has fallen on hard times in the movie industry, but he's determined to climb to the top again.

Claxon goes about his daily business - tidying at home, running errands in scenic Flicksburg, taking care of his aging aunt. But when his cell phone rings, it's time to go foley-ing! A movie producer will give him the rough plot of the movie. Claxon then only has X minutes to record all the effects he thinks he might need -- maybe Auntie Bella's snoring will be useful, but that means he has less time to run to the Flicksburg Pancake Haus to capture the sound of a flapjack being flipped!

Time's up, and it's off to the studio. Claxon had better gotten all the sounds he needed! He then uses his judgement and timing to apply the sound effects in his pool to the footage.

Doing well means a pay bonus (and higher residuals), calls for more difficult work, and the ability to buy more equipment to maximize his recording abilities. Doing really well means going all the way to the top... Regaining control of Claxon Industries, the sound design company founded by his great-grandfather.

This... this sounds like a game. I'm flummoxed like Sergeant Snorkel over here.

With most of my work taken care of with the set-up, this box art was an exercise in color. I wanted it bright, loud, and fun. Something that would alarm and disgust 15 year old boys (who would later remember the game fondly when they were 28). Since the time in the game is split between the 2 modes of play, it seemed best to sell that on the cover with Auntie Bella making the noize and dinosaurs awaiting said science.

Oh, man. I now realize I should have made this for the Wii. Who can blame me for having a soft spot for the PlayStation 2?

Would I play this game? Totally. Partially because I want to be Sound Guy Cool. Partially because this sounds legitimately fun. I'm kinda sad this doesn't exist.

No comments:

Post a Comment